BC Digital Literacy Standards draft plan Gr10-12


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The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 10–12 (ages 15–18):

Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content. (CT, CI)
Create and publish an online art gallery with examples and commentary that demonstrate an understanding of different historical periods, cultures, and countries. (C, CI)
Select digital tools or resources to use for a real-world task and justify the selection based on their efficiency and effectiveness. (C, CT, TC)
Employ curriculum-specific simulations to practice critical-thinking processes. (CT, CI)
Identify a complex global issue; develop a systematic plan of investigation, and present innovative sustainable solutions. (C, CT, CI)
Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs. (CT, PR, SR, TC)
Design a Web site that meets accessibility requirements. (CI, PR, SR)
Model legal and ethical behaviours when using information and technology by properly selecting, acquiring, and citing resources. (C, CT, PR, SR)
Create media-rich presentations for other students on the appropriate and ethical use of digital tools and resources. (CI, PR, SR)
Configure and troubleshoot hardware, software, and network systems to optimize their use for learning and productivity. (CT, TC)
The numbers in parentheses after each item identify the cross-curricular competencies (C, CT, CI, PR and SR) most closely linked to the activity described. Each activity may relate to one competency or to multiple competencies. A sixth ISTE Standard, Technology Operations and Concepts (TC), does not correlate directly with B.C.’s Cross-Curricular Competencies so is included as an additional skill area.

B.C.’s 5 Cross-Curricular Competencies

Matching ISTE Standards

1. Communication

Communication and Collaboration

Research and Information Fluency

2. Critical Thinking

Research and Information Fluency

Critical Thinking, Problem Solving, and Decision Making

3. Creative Thinking and Innovation

Creativity and Innovation

4. Personal Responsibility and Well-Being

Digital Citizenship

5. Social Responsibility

Digital Citizenship

6. Technology Operations and Concepts

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