As many progressive teacher-librarians are introducing spaces and activity opportunities for creation, most of us should also evaluate the efficiency and worthiness from a learning perspective. It’s not just about any experiential rewards but also about the outcomes that attempt to meet our curricula. I believe there is implicit value in exploring and challenging but there are boundaries as to whether the activities are justified, worthy and cost effective. ‘Play’ -at any age has terrific value but like any decisions professionals make, we must weigh any virtue with our goals.
“Kids have always made in my library.
We encouraged digital and visual and dramatic and rhetorical creativity before, during, and after school. But for a while, I’ve questioned the value of using already heavily used real estate to randomly carve out space for a 3D printer, electronics stations and sewing machines. I had my doubts about the makerspace movement in school libraries.
A couple of weeks ago I had the opportunity to chat with Amos Blanton, project manager of the Scratch online community, and a member of the Lifelong Kindergarten Group at MIT Media Lab. On his profile Amos notes: I design and sustain creative learning environments for people with agency.” ( Valenza )
VALENZA, Joyce. ‘Neverending Search’. Sept. 09-24-2014. (Online)